M:tG card similarity search
1U · Creature — Human Wizard
Hideaway 4 (When this creature enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Watcher for Tomorrow enters the battlefield tapped. When Watcher for Tomorrow leaves the battlefield, put the exiled card into its owner's hand. 2/1
Name | Mana | Type | Text |
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Ghen, Arcanum Weaver | RWB | Legendary Creature — Human Wizard | {R}{W}{B}, {T}, Sacrifice an enchantment: Return target enchantment card from your graveyard to the battlefield. 2/3 |
The Most Dangerous Gamer | 2BG | Legendary Creature — Human Gamer Guest | Deathtouch Whenever The Most Dangerous Gamer enters the battlefield or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent. 2/2 |
Worldsoul Colossus | XGW | Creature — Elemental | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Worldsoul Colossus enters the battlefield with X +1/+1 counters on it. 0/0 |
The Great Work | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up). | |
Cutthroat il-Dal | 3B | Creature — Human Rogue | Hellbent — Cutthroat il-Dal has shadow as long as you have no cards in hand. (It can block or be blocked by only creatures with shadow.) 4/1 |
Immersturm Raider | 1R | Creature — Demon Berserker | When Immersturm Raider enters the battlefield, you may discard a card. If you do, draw a card. 2/1 |
Aetherling | 4UU | Creature — Shapeshifter | {U}: Exile Aetherling. Return it to the battlefield under its owner's control at the beginning of the next end step. {U}: Aetherling can't be blocked this turn. {1}: Aetherling gets +1/-1 until end of turn. {1}: Aetherling gets -1/+1 until end of turn. 4/5 |
Claim Jumper | 2W | Creature — Rabbit Mercenary | Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. 3/3 |
Scaled Herbalist | 1G | Creature — Lizard Druid | {T}: You may put a land card from your hand onto the battlefield. 1/3 |
Scab-Clan Giant | 4RG | Creature — Giant Warrior | When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random. 4/5 |