M:tG card similarity search
2G · Creature — Elk Mutant
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever Watchful Radstag evolves, create a token that's a copy of it. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Zephyr Winder | 1U | Creature — Elemental | Flying Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature. 2/1 |
Rust Scarab | 4G | Creature — Insect | Whenever Rust Scarab becomes blocked, you may destroy target artifact or enchantment defending player controls. 4/5 |
Security Detail | 3W | Enchantment | {W}{W}: Create a 1/1 white Soldier creature token. Activate only if you control no creatures and only once each turn. |
Predator Ooze | GGG | Creature — Ooze | Indestructible Whenever Predator Ooze attacks, put a +1/+1 counter on it. Whenever a creature dealt damage by Predator Ooze this turn dies, put a +1/+1 counter on Predator Ooze. 1/1 |
Demon of Loathing | 5BB | Creature — Demon | Flying, trample Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature. 7/7 |
Vengeful Dead | 3B | Creature — Zombie | Whenever Vengeful Dead or another Zombie dies, each opponent loses 1 life. 3/2 |
Conclave Guildmage | GW | Creature — Elf Cleric | {G}, {T}: Creatures you control gain trample until end of turn. {5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance. 2/2 |
Illuminator Virtuoso | 1W | Creature — Human Rogue | Double strike Whenever Illuminator Virtuoso becomes the target of a spell you control, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 1/1 |
Wall of Souls | 1B | Creature — Wall | Defender (This creature can't attack.) Whenever Wall of Souls is dealt combat damage, it deals that much damage to target opponent or planeswalker. 0/4 |
Scourglass | 3WW | Artifact | {T}, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Activate only during your upkeep. |