M:tG card similarity search
4 · Artifact Creature — Scarecrow
Watchwing Scarecrow has vigilance as long as you control a white creature. Watchwing Scarecrow has flying as long as you control a blue creature. 2/4
Name | Mana | Type | Text |
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Shanodin Dryads | G | Creature — Nymph Dryad | Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1 |
Seraphic Greatsword | 1W | Artifact — Equipment | Equipped creature gets +2/+2. Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player. Equip {4} |
Angelic Curator | 1W | Creature — Angel Spirit | Flying, protection from artifacts 1/1 |
Sinstriker's Will | 3W | Enchantment — Aura | Enchant creature Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature." |
Incubator Drone | 3U | Creature — Eldrazi Drone | Devoid (This card has no color.) When Incubator Drone enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." 2/3 |
Scion Summoner | 2G | Creature — Eldrazi Drone | Devoid (This card has no color.) When Scion Summoner enters the battlefield, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}." ({C} represents colorless mana.) 2/2 |
Mechtitan Core | 2 | Artifact — Vehicle | {5}, Exile Mechtitan Core and four other artifact creatures and/or Vehicles you control: Create Mechtitan, a legendary 10/10 Construct artifact creature token with flying, vigilance, trample, lifelink, and haste that's all colors. When that token leaves the battlefield, return all cards exiled with Mechtitan Core except Mechtitan Core to the battlefield tapped under their owners' control. Crew 2 2/4 |
Retrieval Agent | 3U | Creature — Human Soldier | {2}: Retrieval Agent gets +1/-1 until end of turn. 2/5 |
Cave of the Frost Dragon | Land | If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. {T}: Add {W}. {4}{W}: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. | |
Escape Routes | 2U | Enchantment | {2}{U}: Return target white or black creature you control to its owner's hand. |