M:tG card similarity search
1U · Instant
Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Resistance Reunited | 1W | Instant | Target creature gets +2/+2 until end of turn. Equipped creatures you control gain indestructible until end of turn. |
| Obscura Initiate | 2U | Creature — Bird Citizen | Flying {1}{W/B}: Obscura Initiate gains lifelink until end of turn. 2/2 |
| Gruul Beastmaster | 3G | Creature — Human Shaman | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Whenever Gruul Beastmaster attacks, another target creature you control gets +X/+0 until end of turn, where X is Gruul Beastmaster's power. 2/2 |
| A-Tyr's Blessing | 1W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Tyr's Blessing | W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |
| Withstand Death | G | Instant | Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) |
| Gust-Skimmer | 2 | Artifact Creature — Insect | {U}: Gust-Skimmer gains flying until end of turn. 2/1 |
| Candlegrove Witch | 1W | Creature — Human Warlock | Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. 2/2 |
| Mizzium Skin | U | Instant | Target creature you control gets +0/+1 and gains hexproof until end of turn. Overload {1}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
| Cobbled Wings | 2 | Artifact — Equipment | Equipped creature has flying. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.) |