Card Codex

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17 May 2024: Card library updated.

Water Wurm

U · Creature — Wurm

Water Wurm gets +0/+1 as long as an opponent controls an Island. 1/1

Similar cards

Color identity:
NameManaTypeText
Wall of Water 1UUCreature — Wall Defender (This creature can't attack.) {U}: Wall of Water gets +1/+0 until end of turn. 0/5
Spinnerette, Arachnobat 3BGLegendary Creature — Spider Performer Reach When Spinnerette, Arachnobat enters the battlefield, open an Attraction. As long as you control three or more Attractions, Spinnerette gets +2/+0 and has menace. 2/4
Chartooth Cougar 5RCreature — Cat Beast {R}: Chartooth Cougar gets +1/+0 until end of turn. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.) 4/4
Thirsting Shade BCreature — Shade Lifelink {2}{B}: Thirsting Shade gets +1/+1 until end of turn. 1/1
Fetid Horror 3BCreature — Shade Horror {B}: Fetid Horror gets +1/+1 until end of turn. 1/2
Drover of the Mighty 1GCreature — Human Druid Drover of the Mighty gets +2/+2 as long as you control a Dinosaur. {T}: Add one mana of any color. 1/1
Lord of Atlantis UUCreature — Merfolk Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.) 2/2
Rakshasa Deathdealer BGCreature — Demon {B}{G}: Rakshasa Deathdealer gets +2/+2 until end of turn. {B}{G}: Regenerate Rakshasa Deathdealer. 2/2
Primeval Shambler 4BCreature — Horror Mercenary {B}: Primeval Shambler gets +1/+1 until end of turn. 3/3
Bold Impaler RCreature — Vampire Knight {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2
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