Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Watercourser

2U · Creature — Elemental

{U}: Watercourser gets +1/-1 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Serpent's Gift 2GInstant Target creature gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
Obelisk of Alara 6Artifact {1}{W}, {T}: You gain 5 life. {1}{U}, {T}: Draw a card, then discard a card. {1}{B}, {T}: Target creature gets -2/-2 until end of turn. {1}{R}, {T}: Obelisk of Alara deals 3 damage to target player or planeswalker. {1}{G}, {T}: Target creature gets +4/+4 until end of turn.
Nim Shambler 2BBCreature — Zombie Nim Shambler gets +1/+0 for each artifact you control. Sacrifice a creature: Regenerate Nim Shambler. 2/1
Borderland Marauder 1RCreature — Human Warrior Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn. 1/2
Spire Mangler 2BCreature — Insect Flash Flying When Spire Mangler enters the battlefield, target creature with flying you control gets +2/+0 until end of turn. 2/1
Kithkin Daggerdare 1GCreature — Kithkin Soldier {G}, {T}: Target attacking creature gets +2/+2 until end of turn. 1/1
Belle of the Brawl 2BCreature — Human Knight Menace (This creature can't be blocked except by two or more creatures.) Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn. 3/2
Myrkul's Invoker 2BCreature — Cat Rogue Psychic Blades — {8}: Creatures you control get +2/+0 and gain menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.) 2/3
Scab-Clan Charger 3GCreature — Centaur Warrior Bloodrush — {1}{G}, Discard Scab-Clan Charger: Target attacking creature gets +2/+4 until end of turn. 2/4
Elvish Dreadlord 3BBCreature — Zombie Elf Deathtouch When Elvish Dreadlord dies, non-Elf creatures get -3/-3 until end of turn. Encore {5}{B}{B} ({5}{B}{B}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/3
Page 147