M:tG card similarity search
3U · Creature — Djinn Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1
Name | Mana | Type | Text |
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Umbra Mystic | 2W | Creature — Human Wizard | Auras attached to permanents you control have totem armor. (If an enchanted permanent you control would be destroyed, instead remove all damage from it and destroy an Aura attached to it.) 2/2 |
The Zephyr Maze | Plane — Kyneth | Creatures with flying get +2/+0. Creatures without flying get -2/-0. Whenever chaos ensues, target creature gains flying until end of turn. | |
Aven Reedstalker | 3U | Creature — Bird Warrior | Flash Flying 2/3 |
Lightning Angel | 1URW | Creature — Angel | Flying, vigilance, haste 3/4 |
Ormendahl, Profane Prince | Legendary Creature — Demon | Flying, lifelink, indestructible, haste 9/7 | |
Order of Sacred Dusk | 6WB | Creature — Vampire Knight | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Flying, lifelink, haste Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other Vampires you control have exalted. 5/5 |
Bloodbat Summoner | Creature — Vampire Wizard | Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 | |
Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |
Elite Guardmage | 2WU | Creature — Human Wizard | Flying When Elite Guardmage enters the battlefield, you gain 3 life and draw a card. 2/3 |
A-Rockslide Sorcerer | 2R | Creature — Human Wizard | Whenever you cast an instant, sorcery, or Wizard spell, Rockslide Sorcerer deals 1 damage to any target. 2/2 |