M:tG card similarity search
3U · Creature — Djinn Wizard
Flying Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) 3/1
| Name | Mana | Type | Text |
|---|---|---|---|
| Autumn-Tail, Kitsune Sage | Legendary Creature — Fox Wizard | {1}: Attach target Aura attached to a creature to another creature. 4/5 | |
| Urborg Drake | 1UB | Creature — Drake | Flying Urborg Drake attacks each combat if able. 2/3 |
| Merfolk Trickster | UU | Creature — Merfolk Wizard | Flash When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn. 2/2 |
| Kitesail Skirmisher | 3U | Creature — Human Pirate | Flying Whenever Kitesail Skirmisher attacks, another target creature attacking the same player or planeswalker gains flying until end of turn. Encore {4}{U} ({4}{U}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 3/1 |
| Ancient Gold Dragon | 5WW | Creature — Elder Dragon | Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
| Bloodline Keeper | 2BB | Creature — Vampire | Flying {T}: Create a 2/2 black Vampire creature token with flying. {B}: Transform Bloodline Keeper. Activate only if you control five or more Vampires. 3/3 |
| Clip Wings | 1G | Instant | Each opponent sacrifices a creature with flying. |
| Flowstone Wyvern | 3RR | Creature — Drake | Flying {R}: Flowstone Wyvern gets +2/-2 until end of turn. 3/3 |
| Zuberi, Golden Feather | 4W | Legendary Creature — Griffin | Flying Other Griffin creatures get +1/+1. 3/3 |
| Hexbane Tortoise | 2G | Creature — Turtle | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) 3/2 |