M:tG card similarity search
U · Artifact
{T}: Mill a card. (Put the top card of your library into your graveyard.) Craft with Island {3}{U} ({3}{U}, Exile this artifact, Exile an Island you control or an Island card from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Name | Mana | Type | Text |
---|---|---|---|
Scan the Clouds | 1U | Instant — Adventure | Draw two cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.) |
Founding the Third Path | 1U | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost. II — Target player mills four cards. III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy. |
Alms Collector | 3W | Creature — Cat Cleric | Flash If an opponent would draw two or more cards, instead you and that player each draw a card. 3/4 |
Risk Factor | 2R | Instant | Target opponent may have Risk Factor deal 4 damage to them. If that player doesn't, you draw three cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |
Induce Paranoia | 2UU | Instant | Counter target spell. If {B} was spent to cast this spell, that spell's controller mills X cards, where X is the spell's mana value. |
Scout's Warning | W | Instant | The next creature card you play this turn can be played as though it had flash. Draw a card. |
Market | 2U | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Draw two cards, then discard two cards. |
Unmarked Grave | 1B | Sorcery | Search your library for a nonlegendary card, put that card into your graveyard, then shuffle. |
Noxious Groodion | 2B | Creature — Beast | Deathtouch 2/2 |
Search the City | 4U | Enchantment | When Search the City enters the battlefield, exile the top five cards of your library. Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner's hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one. |