Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Watermarket

· Land

{T}: Add {C}{C}. Spend this mana only to cast spells with watermarks.

Similar cards

Color identity:
NameManaTypeText
Sandswirl Wanderglyph Artifact Creature — Golem Flying Whenever an opponent casts a spell during their turn, they can't attack you or planeswalkers you control this turn. Each opponent who attacked you or a planeswalker you control this turn can't cast spells. 5/3
Reki, the History of Kamigawa 2GLegendary Creature — Human Shaman Whenever you cast a legendary spell, draw a card. 1/2
Juggle the Performance 1BRSorcery Each player discards their hand, then conjures a duplicate of each of seven random cards from the library of the player to their right into their hand. The duplicates perpetually gain "Mana of any type can be spent to cast this spell."
Refreshing Rain 3GInstant If an opponent controls a Swamp and you control a Forest, you may cast this spell without paying its mana cost. Target player gains 6 life.
Brineborn Cutthroat 1UCreature — Merfolk Pirate Flash (You may cast this spell any time you could cast an instant.) Whenever you cast a spell during an opponent's turn, put a +1/+1 counter on Brineborn Cutthroat. 2/1
Ignoble Hierarch GCreature — Goblin Shaman Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}. 0/1
Glorious Gale 1UInstant Counter target creature spell. If it was a legendary spell, the Ring tempts you.
Elite Skirmisher 2WCreature — Human Soldier Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature. 3/1
Slaying Fire 2RInstant Slaying Fire deals 3 damage to any target. Adamant — If at least three red mana was spent to cast this spell, it deals 4 damage instead.
Pygmy Hippo GUCreature — Hippo Whenever Pygmy Hippo attacks and isn't blocked, you may have defending player activate a mana ability of each land they control and lose all unspent mana. If you do, Pygmy Hippo assigns no combat damage this turn and at the beginning of your next main phase this turn, you add an amount of {C} equal to the amount of mana that player lost this way. 2/2
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