M:tG card similarity search
2UU · Creature — Djinn
Flying At the beginning of your upkeep, sacrifice Waterspout Djinn unless you return an untapped Island you control to its owner's hand. 4/4
Name | Mana | Type | Text |
---|---|---|---|
Grazilaxx, Illithid Scholar | 1UU | Legendary Creature — Horror | Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. 3/2 |
Illusionist's Stratagem | 3U | Instant | Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card. |
Summon the School | 3W | Tribal Sorcery — Merfolk | Create two 1/1 blue Merfolk Wizard creature tokens. Tap four untapped Merfolk you control: Return Summon the School from your graveyard to your hand. |
Dark Confidant | 1B | Creature — Human Wizard | At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. 2/1 |
Naked Singularity | 5 | Artifact | Cumulative upkeep {3} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If tapped for mana, Plains produce {R}, Islands produce {G}, Swamps produce {W}, Mountains produce {U}, and Forests produce {B} instead of any other type. |
Arctic Wolves | 3GG | Creature — Wolf | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Arctic Wolves enters the battlefield, draw a card. 4/5 |
Moonlit Ambusher | Creature — Werewolf | Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/3 | |
Tavern Smasher | Creature — Werewolf | Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 | |
The Toymaker's Trap | 2B | Enchantment | At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap. |
Shrine of Boundless Growth | 3 | Artifact | At the beginning of your upkeep or whenever you cast a green spell, put a charge counter on Shrine of Boundless Growth. {T}, Sacrifice Shrine of Boundless Growth: Add {C} for each charge counter on Shrine of Boundless Growth. |