M:tG card similarity search
· Artifact — Vehicle
Vigilance Descend 8 — Watertight Gondola can't be blocked as long as there are eight or more permanent cards in your graveyard. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Name | Mana | Type | Text |
---|---|---|---|
Wrath of God | 2WW | Sorcery | Destroy all creatures. They can't be regenerated. |
Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |
Prowling Serpopard | 1GG | Creature — Cat Snake | This spell can't be countered. Creature spells you control can't be countered. 4/3 |
Hedgewitch's Mask | W | Artifact — Equipment | Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.) |
Satyr Piper | 2G | Creature — Satyr Rogue | {3}{G}: Target creature must be blocked this turn if able. 2/1 |
Zhuge Jin, Wu Strategist | 1UU | Legendary Creature — Human Advisor | {T}: Target creature can't be blocked this turn. Activate only during your turn, before attackers are declared. 1/1 |
Iron-Barb Hellion | 5R | Creature — Hellion Beast | Haste Iron-Barb Hellion can't block. 5/4 |
Thrun, Breaker of Silence | 3GG | Legendary Creature — Troll Shaman | This spell can't be countered. Trample Thrun, Breaker of Silence can't be the target of nongreen spells your opponents control or abilities from nongreen sources your opponents control. As long as it's your turn, Thrun has indestructible. 5/5 |
Argothian Sprite | 1G | Creature — Faerie | Argothian Sprite can't be blocked by artifact creatures. {7}: Put two +1/+1 counters on Argothian Sprite. 2/2 |
Soulsworn Spirit | 3U | Creature — Spirit | Soulsworn Spirit can't be blocked. When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) 2/1 |