Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Waterveil Cavern

· Land

{T}: Add {C}. {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.

Similar cards

Color identity:
NameManaTypeText
The Secret Lair Legendary Land — Lair {T}: Add {C}. {T}, Say the secret word: Add one mana of any color. Scry 1. You gain 1 life.
Thran Quarry Land At the beginning of the end step, if you control no creatures, sacrifice Thran Quarry. {T}: Add one mana of any color.
Mana Seism 1RSorcery Sacrifice any number of lands, then add that much {C}.
Hope and Glory 1WInstant Untap two target creatures. Each of them gets +1/+1 until end of turn.
Join Forces 2WInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Synchronized Strike 2GInstant Untap up to two target creatures. They each get +2/+2 until end of turn.
Delighted Halfling GCreature — Halfling Citizen {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered. 1/2
Pine Walker 3GGCreature — Elemental Morph {4}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) Whenever Pine Walker or another creature you control is turned face up, untap that creature. 5/5
Incubation Druid 1GCreature — Elf Druid {T}: Add one mana of any type that a land you control could produce. If Incubation Druid has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.) 0/2
Sphinx's Disciple 3UUCreature — Human Wizard Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2
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