M:tG card similarity search
· Land
{T}: Add {C}. {T}: Add {U} or {B}. Waterveil Cavern doesn't untap during your next untap step.
Name | Mana | Type | Text |
---|---|---|---|
Apprentice Wizard | 1UU | Creature — Human Wizard | {U}, {T}: Add {C}{C}{C}. 0/1 |
Bog Initiate | 1B | Creature — Human Wizard | {1}: Add {B}. 1/1 |
Princess Lucrezia | 3UUB | Legendary Creature — Human Wizard | {T}: Add {U}. 5/4 |
Eladamri's Vineyard | G | Enchantment | At the beginning of each player's precombat main phase, that player adds {G}{G}. |
Vigean Graftmage | 2U | Creature — Vedalken Wizard Mutant | Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it. 0/0 |
Scavenger Grounds | Land — Desert | {T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards. | |
Vintara Snapper | GG | Creature — Turtle | Vintara Snapper has shroud as long as you control no untapped lands. (It can't be the target of spells or abilities.) 2/2 |
Su-Chi Cave Guard | 8 | Artifact Creature — Construct | Vigilance Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.) When Su-Chi Cave Guard dies, add eight {C}. Until end of turn, you don't lose this mana as steps and phases end. 8/8 |
Crystal Grotto | Land | When Crystal Grotto enters the battlefield, scry 1. {T}: Add {C}. {1}, {T}: Add one mana of any color. | |
Plaza of Harmony | Land | When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. {T}: Add {C}. {T}: Add one mana of any type that a Gate you control could produce. |