M:tG card similarity search
2U · Creature — Merfolk Scout
Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Harvester Troll | 3G | Creature — Troll | When Harvester Troll enters the battlefield, you may sacrifice a creature or land. If you do, put two +1/+1 counters on Harvester Troll. 2/3 |
| Basri's Lieutenant | 3W | Creature — Human Knight | Vigilance, protection from multicolored When Basri's Lieutenant enters the battlefield, put a +1/+1 counter on target creature you control. Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance. 3/4 |
| Haazda Officer | 2W | Creature — Human Soldier | When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2 |
| Goblin Goliath | 4RR | Creature — Goblin Mutant | When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. 5/4 |
| Dokai, Weaver of Life | Legendary Creature — Human Monk | {4}{G}{G}, {T}: Create an X/X green Elemental creature token, where X is the number of lands you control. 3/3 | |
| Erestor of the Council | 1GU | Legendary Creature — Elf Noble | Whenever players finish voting, each opponent who voted for a choice you voted for creates a Treasure token. You scry X, where X is the number of opponents who voted for a choice you didn't vote for. Draw a card. 2/4 |
| Call the Cavalry | 3W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Train Troops | 4W | Sorcery — Adventure | Create two 2/2 white Knight creature tokens with vigilance. (Then exile this card. You may cast the creature later from exile.) |
| Knight Watch | 4W | Sorcery | Create two 2/2 white Knight creature tokens with vigilance. |
| Nadier, Agent of the Duskenel | 5B | Legendary Creature — Elf Warrior | Whenever a token you control leaves the battlefield, put a +1/+1 counter on Nadier, Agent of the Duskenel. When Nadier leaves the battlefield, create a number of 1/1 green Elf Warrior creature tokens equal to its power. Partner (You can have two commanders if both have partner.) 3/3 |