M:tG card similarity search
2U · Creature — Merfolk Scout
Flying When Waterwind Scout enters the battlefield, create a Map token. (It's an artifact with "{1}, {T}, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Ancestral Statue | 4 | Artifact Creature — Golem | When Ancestral Statue enters the battlefield, return a nonland permanent you control to its owner's hand. 3/4 |
| Root Maze | G | Enchantment | Artifacts and lands enter the battlefield tapped. |
| Favored Enemy | G | Enchantment | As Favored Enemy enters the battlefield, note the most prevalent creature type in an opponent's library. When Favored Enemy enters the battlefield, target creature you control fights up to one target creature you don't control. Whenever a creature an opponent controls of the noted type dies, put a +1/+1 counter on target creature you control. |
| Archdemon of Unx | 5BB | Creature — Demon | Flying, trample At the beginning of your upkeep, sacrifice a non-Zombie creature, then create a 2/2 black Zombie creature token. 6/6 |
| Moan of the Unhallowed | 2BB | Sorcery | Create two 2/2 black Zombie creature tokens. Flashback {5}{B}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Goremand | 4BB | Creature — Demon | As an additional cost to cast this spell, sacrifice a creature. Flying Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Goremand enters the battlefield, each opponent sacrifices a creature. 5/5 |
| Forge Devil | R | Creature — Devil | When Forge Devil enters the battlefield, it deals 1 damage to target creature and 1 damage to you. 1/1 |
| Hinterland Drake | 2U | Creature — Drake | Flying Hinterland Drake can't block artifact creatures. 2/3 |
| Scion of Ugin | 6 | Creature — Dragon Spirit | Flying 4/4 |
| Icewind Stalwart | 3W | Creature — Tiefling Warrior | Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control. 3/3 |