M:tG card similarity search
2U · Enchantment Creature — Horse Fish
Whenever you cast your first spell during each opponent's turn, draw a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Shadow in the Warp | 1RG | Enchantment | The first creature spell you cast each turn costs {2} less to cast. Whenever an opponent casts their first noncreature spell each turn, Shadow in the Warp deals 2 damage to that player. |
Pirate's Landing | R | Sorcery | Draw a card. If mana from a Treasure was spent to cast this spell, seek a Pirate card instead. |
Arcane Encyclopedia | 3 | Artifact | {3}, {T}: Draw a card. |
Jayemdae Tome | 4 | Artifact | {4}, {T}: Draw a card. |
Reach Through Mists | U | Instant — Arcane | Draw a card. |
Scepter of Insight | 1UU | Artifact | {3}{U}, {T}: Draw a card. |
Treasure Trove | 2UU | Enchantment | {2}{U}{U}: Draw a card. |
Memory Bank | 1U | Sorcery | Draw a card. Bank (If you cast Memory Bank from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.) |
Pop Quiz | 2U | Instant | Draw a card. Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) |
Last Thoughts | 3U | Sorcery | Draw a card. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |