Card Codex

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17 May 2024: Card library updated.

Way of the Thief

3U · Enchantment — Aura

Enchant creature Enchanted creature gets +2/+2. Enchanted creature can't be blocked as long as you control a Gate.

Similar cards

Color identity:
NameManaTypeText
Sea Serpent 5UCreature — Serpent Sea Serpent can't attack unless defending player controls an Island. When you control no Islands, sacrifice Sea Serpent. 5/5
Fledgling Dragon 2RRCreature — Dragon Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." 2/2
Marauding Knight 2BBCreature — Phyrexian Zombie Knight Protection from white Marauding Knight gets +1/+1 for each Plains your opponents control. 2/2
Adamant Will 1WInstant Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Destined 1BInstant Target creature gets +1/+0 and gains indestructible until end of turn.
Mortal's Resolve 1GInstant Target creature gets +1/+1 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Unlikely Aid 1BInstant Target creature gets +2/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Death Watch BEnchantment — Aura Enchant creature When enchanted creature dies, its controller loses life equal to its power and you gain life equal to its toughness.
Survive the Night 2WInstant Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Kongming, "Sleeping Dragon" 2WWLegendary Creature — Human Advisor Other creatures you control get +1/+1. 2/2
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