M:tG card similarity search
1 · Artifact
{2}, {T}, Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Name | Mana | Type | Text |
---|---|---|---|
Rootwater Thief | 1U | Creature — Merfolk Rogue | {U}: Rootwater Thief gains flying until end of turn. Whenever Rootwater Thief deals combat damage to a player, you may pay {2}. If you do, search that player's library for a card and exile it, then the player shuffles. 1/2 |
Mind Grind | XUB | Sorcery | Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can't be 0. |
Brass Secretary | 3 | Artifact Creature — Construct | {2}, Sacrifice Brass Secretary: Draw a card. 2/1 |
Camato Scout | 1UU | Creature — Merfolk | As Camato Scout enters the battlefield, choose a basic land type at random. Camato Scout has landwalk of the chosen type. 2/3 |
Collective Restraint | 3U | Enchantment | Domain — Creatures can't attack you unless their controller pays {X} for each creature they control that's attacking you, where X is the number of basic land types among lands you control. |
Combat Courier | 1 | Artifact Creature — Construct | {2}, Sacrifice Combat Courier: Draw a card. Unearth {U} ({U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 1/1 |
Parallax Inhibitor | 2 | Artifact | {1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control. |
Alabaster Dragon | 4WW | Creature — Dragon | Flying When Alabaster Dragon dies, shuffle it into its owner's library. 4/4 |
Harmonious Emergence | 3G | Enchantment — Aura | Enchant land you control Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land. If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn. |
Arboria | 2GG | World Enchantment | Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn. |