M:tG card similarity search
2W · Instant
Create three 2/2 white Knight creature tokens. Exile them at the beginning of the next cleanup step.
Name | Mana | Type | Text |
---|---|---|---|
Funeral Pyre | W | Instant | Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying. |
Pegasus Refuge | 3W | Enchantment | {2}, Discard a card: Create a 1/1 white Pegasus creature token with flying. |
Dog Walker | RW | Creature — Human Citizen | Vigilance Disguise {R/W}{R/W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.) When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens. 3/1 |
Mavren Fein, Dusk Apostle | 2W | Legendary Creature — Vampire Cleric | Whenever one or more nontoken Vampires you control attack, create a 1/1 white Vampire creature token with lifelink. 2/2 |
Hunted Witness | W | Creature — Human | When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. 1/1 |
Sigil of the Empty Throne | 3WW | Enchantment | Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying. |
Heliod, God of the Sun | 3W | Legendary Enchantment Creature — God | Indestructible As long as your devotion to white is less than five, Heliod isn't a creature. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Other creatures you control have vigilance. {2}{W}{W}: Create a 2/1 white Cleric enchantment creature token. 5/6 |
Garrison Cat | W | Creature — Cat | When Garrison Cat dies, create a 1/1 white Human Soldier creature token. 1/1 |
White Glove Gourmand | 2WB | Creature — Human Noble | When White Glove Gourmand enters the battlefield, create two 1/1 white Human Soldier creature tokens. At the beginning of your end step, if another Human died under your control this turn, create a Food token. 2/2 |
Hornet Cannon | 4 | Artifact | {3}, {T}: Create a 1/1 colorless Insect artifact creature token with flying and haste named Hornet. Destroy it at the beginning of the next end step. |