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17 May 2024: Card library updated.

Wayta, Trainer Prodigy

RGW · Legendary Creature — Human Warrior

Haste {2}{G}, {T}: Target creature you control fights another target creature. This ability costs {2} less to activate if it targets two creatures you control. If a creature you control being dealt damage causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. 1/5

Similar cards

Color identity:
NameManaTypeText
Khalni Ambush 2GInstant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Pounce 1GInstant Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Prey Upon GSorcery Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Tolaria Legendary Land {T}: Add {U}. {T}: Target creature loses banding and all "bands with other" abilities until end of turn. Activate only during any upkeep step.
Blood Sun 2REnchantment When Blood Sun enters the battlefield, draw a card. All lands lose all abilities except mana abilities.
Battlemage's Bracers 2RArtifact — Equipment Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay {1}. If you do, copy that ability. You may choose new targets for the copy. Equip {2}
The Immortal Sun 6Legendary Artifact Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost {1} less to cast. Creatures you control get +1/+1.
Detainment Spell WEnchantment — Aura Enchant creature Enchanted creature's activated abilities can't be activated. {1}{W}: Attach Detainment Spell to target creature.
Grell Philosopher 2UCreature — Horror Wizard Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities. 1/4
Auriok Windwalker 3WCreature — Human Wizard Flying {T}: Attach target Equipment you control to target creature you control. 2/3
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