M:tG card similarity search
· Creature — Human Cleric
Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Kingfisher | 3U | Creature — Bird | Flying When Kingfisher dies, draw a card. 2/2 |
Palace Familiar | 1U | Creature — Bird | Flying When Palace Familiar dies, draw a card. 1/1 |
Runewing | 3U | Creature — Bird | Flying When Runewing dies, draw a card. 2/2 |
Bazaar Trader | 1R | Creature — Goblin | {T}: Target player gains control of target artifact, creature, or land you control. 1/1 |
Aminatou, the Fateshifter | WUB | Legendary Planeswalker — Aminatou | [+1]: Draw a card, then put a card from your hand on top of your library. [−1]: Exile another target permanent you own, then return it to the battlefield under your control. [−6]: Choose left or right. Each player gains control of all nonland permanents other than Aminatou, the Fateshifter controlled by the next player in the chosen direction. Aminatou, the Fateshifter can be your commander. Loyalty 3 |
Wandering Mage | WUB | Creature — Human Cleric Wizard | {W}, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn. {U}: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn. {B}, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn. 0/3 |
Exiled Boggart | 1B | Creature — Goblin Rogue | When Exiled Boggart dies, discard a card. 2/2 |
Agent of the Fates | 1BB | Creature — Human Assassin | Deathtouch Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature. 3/2 |
Thraximundar | 4UBR | Legendary Creature — Zombie Assassin | Haste Whenever Thraximundar attacks, defending player sacrifices a creature. Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar. 6/6 |
Sure-Footed Infiltrator | 3U | Creature — Merfolk Rogue | Tap another untapped Rogue you control: Sure-Footed Infiltrator can't be blocked this turn. Whenever Sure-Footed Infiltrator deals combat damage to a player, draw a card. 2/3 |