Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wayward Disciple

· Creature — Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life. 2/4

Similar cards

Color identity:
NameManaTypeText
Undead Executioner 3BCreature — Zombie When Undead Executioner dies, you may have target creature get -2/-2 until end of turn. 2/2
Hunted Witness WCreature — Human When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink. 1/1
Harbin, Vanguard Aviator WULegendary Creature — Human Soldier Flying Whenever you attack with five or more Soldiers, creatures you control get +1/+1 and gain flying until end of turn. 3/2
Hellfire 2BBBSorcery Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
Village Watch 4RCreature — Human Werewolf Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/3
Moonshaker Cavalry 5WWWCreature — Spirit Knight Flying When Moonshaker Cavalry enters the battlefield, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control. 6/6
Rashida Scalebane 3WWLegendary Creature — Human Soldier {T}: Destroy target attacking or blocking Dragon. It can't be regenerated. You gain life equal to its power. 3/4
Varchild, Betrayer of Kjeldor 2RLegendary Creature — Human Knight Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens. Survivors your opponents control can't block, and they can't attack you or planeswalkers you control. When Varchild leaves the battlefield, gain control of all Survivors. 3/3
Coalhauler Swine 4RRCreature — Boar Beast Whenever Coalhauler Swine is dealt damage, it deals that much damage to each player. 4/4
Order of the Golden Cricket 1WCreature — Kithkin Knight Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. 2/2
Page 514