Card Codex

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17 May 2024: Card library updated.

We Ride at Dawn

2W · Enchantment

Legendary creature spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting a legendary creature spell pays for {1} or one mana of that creature's color.) Whenever your commander attacks, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

Similar cards

Color identity:
NameManaTypeText
Ghost Tactician 4WCreature — Spirit Spellshaper {W}, {T}, Discard a card: Creatures you control get +1/+0 until end of turn. 2/5
Ebony Treefolk 1BGCreature — Treefolk {B}{G}: Ebony Treefolk gets +1/+1 until end of turn. 3/3
Snake Pit 3GEnchantment Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
Whispering Shade 3BCreature — Shade Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) {B}: Whispering Shade gets +1/+1 until end of turn. 1/1
Start Your Engines 3RSorcery Vehicles you control become artifact creatures until end of turn. Creatures you control get +2/+0 until end of turn.
Cavern Thoctar 5GCreature — Beast {1}{R}: Cavern Thoctar gets +1/+0 until end of turn. 5/5
Kranioceros 4RCreature — Beast {1}{W}: Kranioceros gets +0/+3 until end of turn. 5/2
Ridgeline Rager 2RCreature — Beast {R}: Ridgeline Rager gets +1/+0 until end of turn. 1/2
Ooze Garden 1GEnchantment {1}{G}, Sacrifice a non-Ooze creature: Create an X/X green Ooze creature token, where X is the sacrificed creature's power. Activate only as a sorcery.
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
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