M:tG card similarity search
2 · Artifact
Nonland permanent cards in graveyards and libraries can't enter the battlefield. Players can't cast spells from graveyards or libraries.
Name | Mana | Type | Text |
---|---|---|---|
Rushing River | 2U | Instant | Kicker—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell.) Return target nonland permanent to its owner's hand. If this spell was kicked, return another target nonland permanent to its owner's hand. |
Breath of Life | 3W | Sorcery | Return target creature card from your graveyard to the battlefield. |
False Defeat | 3W | Sorcery | Return target creature card from your graveyard to the battlefield. |
Resurrection | 2WW | Sorcery | Return target creature card from your graveyard to the battlefield. |
Rise Again | 4B | Sorcery | Return target creature card from your graveyard to the battlefield. |
Zombify | 3B | Sorcery | Return target creature card from your graveyard to the battlefield. |
Monk Class | WU | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs {1} less to cast. {W}{U}: Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. {1}{W}{U}: Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." |
Inexorable Tide | 3UU | Enchantment | Whenever you cast a spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) |
Wild Magic Surge | RR | Instant | Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order. |
Frankenstein's Monster | XBB | Creature — Zombie | As Frankenstein's Monster enters the battlefield, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters the battlefield with a +2/+0, +1/+1, or +0/+2 counter on it. 0/1 |