Card Codex

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17 May 2024: Card library updated.

Weaver of Blossoms

2G · Creature — Human Werewolf

{T}: Add one mana of any color. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/3

Similar cards

Color identity:
NameManaTypeText
Illusion UInstant Target spell or permanent becomes the color of your choice until end of turn.
Razor Barrier 1WInstant Target permanent you control gains protection from artifacts or from the color of your choice until end of turn.
Sygg, River Guide WULegendary Creature — Merfolk Wizard Islandwalk (This creature can't be blocked as long as defending player controls an Island.) {1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn. 2/2
Prismatic Ward 1WEnchantment — Aura Enchant creature As Prismatic Ward enters the battlefield, choose a color. Prevent all damage that would be dealt to enchanted creature by sources of the chosen color.
Satoru, the Infiltrator UBLegendary Creature — Human Ninja Rogue Menace Whenever Satoru, the Infiltrator and/or one or more other nontoken creatures enter the battlefield under your control, if none of them were cast or no mana was spent to cast them, draw a card. 2/3
Wash Out 3USorcery Return all permanents of the color of your choice to their owners' hands.
Volshe Tideturner 1UCreature — Merfolk Wizard {T}: Add {U}. Spend this mana only to cast an instant or sorcery spell or a kicked spell. 1/3
Unblinking Observer 1UCreature — Homunculus {T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell. 2/1
Tidal Visionary UCreature — Merfolk Wizard {T}: Target creature becomes the color of your choice until end of turn. 1/1
Beloved Chaplain 1WCreature — Human Cleric Protection from creatures 1/1
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