Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Weaver of Harmony

1G · Enchantment Creature — Snake Druid

Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 2/2

Similar cards

Color identity:
NameManaTypeText
Aurelia, Exemplar of Justice 2RWLegendary Creature — Angel Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white. 2/5
Fate Foretold 1UEnchantment — Aura Enchant creature When Fate Foretold enters the battlefield, draw a card. When enchanted creature dies, its controller draws a card.
Edifice of Authority 3Artifact {1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate only if there are three or more brick counters on Edifice of Authority.
Vampire Bats BCreature — Bat Flying (This creature can't be blocked except by creatures with flying or reach.) {B}: Vampire Bats gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
Forensic Gadgeteer 2UCreature — Vedalken Artificer Detective Whenever you cast an artifact spell, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") Activated abilities of artifacts you control cost {1} less to activate. This effect can't reduce the mana in that cost to less than one mana. 2/3
Serra Aviary 3WWorld Enchantment Creatures with flying get +1/+1.
Angelic Shield WUEnchantment Creatures you control get +0/+1. Sacrifice Angelic Shield: Return target creature to its owner's hand.
Takenuma, Abandoned Mire Legendary Land {T}: Add {B}. Channel — {3}{B}, Discard Takenuma, Abandoned Mire: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Scion of the Ur-Dragon WUBRGLegendary Creature — Dragon Avatar Flying {2}: Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle. 4/4
Pit Imp BCreature — Imp Flying {B}: Pit Imp gets +1/+0 until end of turn. Activate no more than twice each turn. 0/1
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