M:tG card similarity search
1G · Enchantment Creature — Snake Druid
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Backslide | 1U | Instant | Turn target creature with a morph ability face down. Cycling {U} ({U}, Discard this card: Draw a card.) |
Phyrexian Boon | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2. |
Solid Footing | W | Enchantment — Aura | Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power. |
Mantle of the Ancients | 3WW | Enchantment — Aura | Enchant creature you control When Mantle of the Ancients enters the battlefield, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it. |
Cunning | 1U | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+3. When enchanted creature attacks or blocks, sacrifice Cunning at the beginning of the next cleanup step. |
Echo Chamber | 4 | Artifact | {4}, {T}: An opponent chooses target creature they control. Create a token that's a copy of that creature. That token gains haste until end of turn. Exile the token at the beginning of the next end step. Activate only as a sorcery. |
Discord, Lord of Disharmony | 2BR | Legendary Creature — Chimera | Flying At the beginning of your end step, choose a random nonland Magic card name. Until your next end step, you may cast a copy of a spell with that name, and mana of any type can be spent to cast it. If you cast a spell this way, copy this ability if Discord is on the battlefield. 3/5 |
Shield of the Oversoul | 2G/W | Enchantment — Aura | Enchant creature As long as enchanted creature is green, it gets +1/+1 and has indestructible. (Damage and effects that say "destroy" don't destroy it. If its toughness is 0 or less, it's still put into its owner's graveyard.) As long as enchanted creature is white, it gets +1/+1 and has flying. |
Gloom | 2B | Enchantment | White spells cost {3} more to cast. Activated abilities of white enchantments cost {3} more to activate. |
Mercurial Pretender | 4U | Creature — Shapeshifter | You may have Mercurial Pretender enter the battlefield as a copy of a creature you control, except it has "{2}{U}{U}: Return this creature to its owner's hand." 0/0 |