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17 May 2024: Card library updated.

Web of Inertia

2U · Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Similar cards

Color identity:
NameManaTypeText
Frenzied Gorespawn 3BRCreature — Horror When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4
Markov Waltzer 2RWCreature — Vampire Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn. 1/3
Pursued Whale 5UUCreature — Whale When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able." Spells your opponents cast that target Pursued Whale cost {3} more to cast. 8/8
Curse of Disturbance 2BEnchantment — Aura Curse Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.
Combat Professor 3WCreature — Bird Cleric Flying At the beginning of combat on your turn, target creature you control gets +1/+0 and gains vigilance until end of turn. 2/3
Urgoros, the Empty One 4BBLegendary Creature — Specter Flying Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can't, you draw a card. 4/3
Plargg and Nassari 3RRLegendary Creature — Orc Efreet At the beginning of your upkeep, each player exiles cards from the top of their library until they exile a nonland card. An opponent chooses a nonland card exiled this way. You may cast up to two spells from among the other cards exiled this way without paying their mana costs. 5/4
Safe Haven Land {2}, {T}: Exile target creature you control. At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
War's Toll 3REnchantment Whenever an opponent taps a land for mana, tap all lands that player controls. If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Blazing Archon 6WWWCreature — Archon Flying Creatures can't attack you. 5/6
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