M:tG card similarity search
2G · Artifact Creature — Equipment Spider
Reach Equipped creature gets +1/+4 and has reach. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.) 1/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Staff of Zegon | 4 | Artifact | {3}, {T}: Target creature gets -2/-0 until end of turn. |
| Strangling Spores | 3B | Instant | Target creature gets -3/-3 until end of turn. |
| Tar Snare | 2B | Instant | Target creature gets -3/-2 until end of turn. |
| Throttle | 4B | Instant | Target creature gets -4/-4 until end of turn. |
| Wring Flesh | B | Instant | Target creature gets -3/-1 until end of turn. |
| Aetherwind Basker | 4GGG | Creature — Lizard | Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7 |
| Bile Blight | BB | Instant | Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn. |
| Echoing Decay | 1B | Instant | Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn. |
| Gateway Shade | 2B | Creature — Shade | {B}: Gateway Shade gets +1/+1 until end of turn. Tap an untapped Gate you control: Gateway Shade gets +2/+2 until end of turn. 1/1 |
| Nightkin Ambusher | 2UB | Creature — Mutant Warrior | Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When Nightkin Ambusher enters the battlefield, target player gets four rad counters. Nightkin Ambusher can't be blocked as long as defending player has a rad counter. 4/4 |