M:tG card similarity search
1UB · Artifact Creature — Alien Angel
Flash First strike, vigilance Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn. If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library. 2/2
Name | Mana | Type | Text |
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Kosei, Penitent Warlord | 1GG | Legendary Creature — Ogre Samurai | As long as Kosei, Penitent Warlord is enchanted, equipped, and has a counter on it, Kosei has "Whenever Kosei, Penitent Warlord deals combat damage to an opponent, you draw that many cards and Kosei deals that much damage to each other opponent." 0/5 |
Jackal Pup | R | Creature — Jackal | Whenever Jackal Pup is dealt damage, it deals that much damage to you. 2/1 |
Darkness | B | Instant | Prevent all combat damage that would be dealt this turn. |
Fog | G | Instant | Prevent all combat damage that would be dealt this turn. |
Holy Day | W | Instant | Prevent all combat damage that would be dealt this turn. |
Root Snare | 1G | Instant | Prevent all combat damage that would be dealt this turn. |
Druid's Deliverance | 1G | Instant | Prevent all combat damage that would be dealt to you this turn. Populate. (Create a token that's a copy of a creature token you control.) |
Spectacular Showdown | 1R | Sorcery | Put a double strike counter on target creature, then goad each creature that had a double strike counter put on it this way. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Overload {4}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.") |
Domesticated Watercourse | Land | Domesticated Watercourse enters the battlefield tapped. {T}: Add {U} or {B}. {U}{B}: Until end of turn, Domesticated Watercourse becomes an Equipment artifact with equip {2}. Whenever equipped creature deals combat damage to a player, draw a card. | |
Concerted Effort | 2WW | Enchantment | At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance. |