Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wei Ambush Force

1B · Creature — Human Soldier

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn. 1/1

Similar cards

Color identity:
NameManaTypeText
Bishop of Binding 3WCreature — Vampire Cleric When Bishop of Binding enters the battlefield, exile target creature an opponent controls until Bishop of Binding leaves the battlefield. Whenever Bishop of Binding attacks, target Vampire gets +X/+X until end of turn, where X is the power of the exiled card. 1/1
Street Sweeper 6Artifact Creature — Construct Whenever Street Sweeper attacks, destroy all Auras attached to target land. 4/6
Prognostic Sphinx 3UUCreature — Sphinx Flying Discard a card: Prognostic Sphinx gains hexproof until end of turn. Tap it. Whenever Prognostic Sphinx attacks, scry 3. 3/5
Angelic Sell-Sword 4WCreature — Angel Mercenary Flying, vigilance Whenever Angelic Sell-Sword or another nontoken creature enters the battlefield under your control, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever Angelic Sell-Sword attacks, if its power is 6 or greater, draw a card. 4/4
Griffin Canyon Land {T}: Add {C}. {T}: Untap target Griffin. If it's a creature, it gets +1/+1 until end of turn.
Yeva's Forcemage 2GCreature — Elf Shaman When Yeva's Forcemage enters the battlefield, target creature gets +2/+2 until end of turn. 2/2
Blood-Chin Rager 1BCreature — Human Warrior Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) 2/2
Ma Chao, Western Warrior 3RRLegendary Creature — Human Soldier Warrior Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Ma Chao, Western Warrior attacks alone, it can't be blocked this combat. 3/3
Cho-Arrim Bruiser 5WCreature — Ogre Rebel Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. 3/4
Give No Ground 3WInstant Target creature gets +2/+6 until end of turn and can block any number of creatures this turn.
Page 96