M:tG card similarity search
2BB · Creature — Human Soldier
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Whenever Wei Night Raiders deals damage to an opponent, that player discards a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Firestorm | R | Instant | As an additional cost to cast this spell, discard X cards. Firestorm deals X damage to each of X targets. |
Channeled Force | 2UR | Instant | As an additional cost to cast this spell, discard X cards. Target player draws X cards. Channeled Force deals X damage to up to one target creature or planeswalker. |
Impulsive Maneuvers | 2RR | Enchantment | Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage. |
Resistance Squad | 2W | Creature — Human Soldier | When Resistance Squad enters the battlefield, if you control another Human, draw a card. 3/2 |
Maddening Wind | 2G | Enchantment — Aura | Enchant creature Cumulative upkeep {G} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of the upkeep of enchanted creature's controller, Maddening Wind deals 2 damage to that player. |
Deadeye Tracker | B | Creature — Human Pirate | {1}{B}, {T}: Exile two target cards from an opponent's graveyard. Deadeye Tracker explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.) 1/1 |
Court Street Denizen | 2W | Creature — Human Soldier | Whenever another white creature enters the battlefield under your control, tap target creature an opponent controls. 2/2 |
Bellowing Aegisaur | 5W | Creature — Dinosaur | Enrage — Whenever Bellowing Aegisaur is dealt damage, put a +1/+1 counter on each other creature you control. 3/5 |
Circle of Protection: Red | 1W | Enchantment | {1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage. |
Knights of Thorn | 3W | Creature — Human Knight | Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 2/2 |