M:tG card similarity search
1B · Creature — Human Soldier Scout
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Éomer, King of Rohan | 3RW | Legendary Creature — Human Noble | Double strike Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control. When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target. 2/2 |
Jacques le Vert | 1RGW | Legendary Creature — Human Warrior | Green creatures you control get +0/+2. 3/2 |
Raffine's Informant | 1W | Creature — Human Wizard | When Raffine's Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.) 2/1 |
Enduring Bondwarden | W | Creature — Human Scout | Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.) When this creature dies, put its counters on target creature you control. 0/1 |
Diregraf Escort | G | Creature — Human Cleric | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Diregraf Escort is paired with another creature, both creatures have protection from Zombies. 1/1 |
Hound Tamer | 2G | Creature — Human Werewolf | Trample {3}{G}: Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 3/3 |
Minamo Scrollkeeper | 1U | Creature — Human Wizard | Defender Your maximum hand size is increased by one. 2/3 |
Ramses Overdark | 2UUBB | Legendary Creature — Human Assassin | {T}: Destroy target enchanted creature. 4/3 |
Mistfire Adept | 3U | Creature — Human Monk | Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever you cast a noncreature spell, target creature gains flying until end of turn. 3/3 |
Trusted Forcemage | 2G | Creature — Human Shaman | Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1. 2/2 |