Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wei Scout

1B · Creature — Human Soldier Scout

Horsemanship (This creature can't be blocked except by creatures with horsemanship.) 1/1

Similar cards

Color identity:
NameManaTypeText
Saltfield Recluse 2WCreature — Human Rebel Cleric {T}: Target creature gets -2/-0 until end of turn. 1/2
Alley Grifters 1BBCreature — Human Mercenary Whenever Alley Grifters becomes blocked, defending player discards a card. 2/2
Heavy Mattock 3Artifact — Equipment Equipped creature gets +1/+1. As long as equipped creature is a Human, it gets an additional +1/+1. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Silver-Inlaid Dagger 1Artifact — Equipment Equipped creature gets +2/+0. As long as equipped creature is a Human, it gets an additional +1/+0. Equip {2}
Avid Reclaimer 2GCreature — Human Druid {T}: Add {G} or {U}. If you control a Nissa planeswalker, you gain 2 life. 2/2
Order of the Sacred Torch 1WWCreature — Human Knight {T}, Pay 1 life: Counter target black spell. 2/2
Pirate Ship 4UCreature — Human Pirate Pirate Ship can't attack unless defending player controls an Island. {T}: Pirate Ship deals 1 damage to any target. When you control no Islands, sacrifice Pirate Ship. 4/3
Sunset Revelry 1WSorcery If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Platoon Dispenser 5Artifact Creature — Construct At the beginning of your end step, if you control two or more other creatures, draw a card. {3}{W}: Create a 1/1 colorless Soldier artifact creature token. Unearth {2}{W}{W} 4/6
Bonds of Faith 1WEnchantment — Aura Enchant creature Enchanted creature gets +2/+2 as long as it's a Human. Otherwise, it can't attack or block.
Page 200