M:tG card similarity search
B · Sorcery
As an additional cost to cast this spell, exile a creature card from your graveyard. Target creature gets -3/-3 until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Icatian Priest | W | Creature — Human Cleric | {1}{W}{W}: Target creature gets +1/+1 until end of turn. 1/1 |
Underworld Breach | 1R | Enchantment | Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice Underworld Breach. |
Yare | 2W | Instant | Target creature defending player controls gets +3/+0 until end of turn. That creature can block up to two additional creatures this turn. |
Vault Robber | 1R | Creature — Dwarf Rogue | {1}, {T}, Exile a creature card from your graveyard: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") 1/3 |
Nocturnal Raid | 2BB | Instant | Black creatures get +2/+0 until end of turn. |
Slickshot Lockpicker | 2U | Creature — Human Rogue | When Slickshot Lockpicker enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. (You may cast that card from your graveyard for its flashback cost. Then exile it.) Plot {2}{U} (You may pay {2}{U} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.) 2/3 |
Ghost-Lit Nourisher | 2G | Creature — Spirit | {2}{G}, {T}: Target creature gets +2/+2 until end of turn. Channel — {3}{G}, Discard Ghost-Lit Nourisher: Target creature gets +4/+4 until end of turn. 2/1 |
Festival | W | Instant | Cast this spell only during an opponent's upkeep. Creatures can't attack this turn. |
Refibrillator | Artifact — Contraption | Whenever you crank Refibrillator, return target creature card from your graveyard to your hand. | |
Bard Class | RG | Enchantment — Class | (Gain the next level as a sorcery to add its ability.) Legendary creatures you control enter the battlefield with an additional +1/+1 counter on them. {R}{G}: Level 2 Legendary spells you cast cost {R}{G} less to cast. This effect reduces only the amount of colored mana you pay. {3}{R}{G}: Level 3 Whenever you cast a legendary spell, exile the top two cards of your library. You may play them this turn. |