Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Weight of Memory

3UU · Sorcery

Draw three cards. Target player mills three cards.

Similar cards

Color identity:
NameManaTypeText
Nature's Resurgence 2GGSorcery Each player draws a card for each creature card in their graveyard.
Notion Thief 2UBCreature — Human Rogue Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1
Acolyte of Affliction 2BGCreature — Human Cleric When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand. 2/3
Inga and Esika 2GULegendary Creature — Human God Creatures you control have vigilance and "{T}: Add one mana of any color. Spend this mana only to cast a creature spell." Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card. 4/4
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
Heartless Act 1BInstant Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
Licia, Sanguine Tribune 5RWBLegendary Creature — Vampire Soldier This spell costs {1} less to cast for each 1 life you gained this turn. First strike, lifelink Pay 5 life: Put three +1/+1 counters on Licia, Sanguine Tribune. Activate only during your turn and only once each turn. 4/4
Mind's Eye 5Artifact Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Tug of War 4GSorcery Players play a subgame starting at 5 life and with up to three permanent cards with different names from their main-game library on the battlefield. As the subgame ends, the winner chooses one of the cards they put onto the battlefield as the subgame began and puts it onto the battlefield rather than shuffling it into their library.
Lonely End 1BInstant Choose one — • Target creature get -3/-3 until end of turn. • Remove three loyalty counters from target planeswalker. If you weren't the starting player, you gain 3 life.
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