Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Weird Harvest

XGG · Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Similar cards

Color identity:
NameManaTypeText
Cut a Deal 2WSorcery Each opponent draws a card, then you draw a card for each opponent who drew a card this way.
Eager Construct 2Artifact Creature — Construct When Eager Construct enters the battlefield, each player may scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) 2/2
Sawtooth Loon 2WUCreature — Bird Flying When Sawtooth Loon enters the battlefield, return a white or blue creature you control to its owner's hand. When Sawtooth Loon enters the battlefield, draw two cards, then put two cards from your hand on the bottom of your library. 2/2
Doppelgang XXXGUSorcery For each of X target permanents, create X tokens that are copies of that permanent.
Nicanzil, Current Conductor GULegendary Creature — Merfolk Scout Whenever a creature you control explores a land card, you may put a land card from your hand onto the battlefield tapped. Whenever a creature you control explores a nonland card, put a +1/+1 counter on Nicanzil, Current Conductor. 2/3
Lotus Blossom 2Artifact At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. {T}, Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
Toralf's Disciple 2RCreature — Human Warrior Haste Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle. 3/3
Daring Archaeologist 3WCreature — Human Artificer When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand. Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.) 3/3
Sanctum of Fruitful Harvest 2GLegendary Enchantment — Shrine At the beginning of your precombat main phase, add X mana of any one color, where X is the number of Shrines you control.
Sail into the West 2GUInstant Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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