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17 May 2024: Card library updated.

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5GG · Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Ancient Stone Idol 10Artifact Creature — Golem Flash This spell costs {1} less to cast for each attacking creature. Trample When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample. 12/12
Shadow Summoning WBSorcery Create two tapped 1/1 white Spirit creature tokens with flying.
Beckon Apparition W/BInstant Exile target card from a graveyard. Create a 1/1 white and black Spirit creature token with flying.
Didn't Say Please 1UUInstant Counter target spell. Its controller mills three cards.
Thought Collapse 1UUInstant Counter target spell. Its controller mills three cards.
Gluttonous Guest 2BCreature — Vampire When Gluttonous Guest enters the battlefield, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life. 1/4
Glowspore Shaman BGCreature — Elf Shaman When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.) 3/1
Hunted Bonebrute 2BCreature — Skeleton Beast Menace When Hunted Bonebrute enters the battlefield, target opponent creates two 1/1 white Dog creature tokens. When Hunted Bonebrute dies, each opponent loses 3 life. Disguise {1}{B} 6/2
Blessed Sanctuary 3WWEnchantment Prevent all noncombat damage that would be dealt to you and creatures you control. Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Seraphic Steed GWCreature — Unicorn Mount First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
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