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17 May 2024: Card library updated.

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5GG · Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

Similar cards

Color identity:
NameManaTypeText
Amass the Components 3USorcery Draw three cards, then put a card from your hand on the bottom of your library.
Sword of Dungeons & Dragons 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from Rogues and from Clerics. Whenever equipped creature deals combat damage to a player, create a 4/4 gold Dragon creature token with flying and roll a d20 (a twenty-sided die). If you roll a 20, repeat this process. Equip {2}
Sergeant-at-Arms 2WCreature — Human Soldier Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.) When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens. 2/3
Rushwood Dryad 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/1
Somberwald Dryad 1GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 2/2
Willow Dryad GCreature — Dryad Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) 1/1
Rag Dealer BCreature — Human Rogue {2}{B}, {T}: Exile up to three target cards from a single graveyard. 1/1
Spirit Cairn 2WEnchantment Whenever a player discards a card, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
Mausoleum Guard 3WCreature — Human Scout When Mausoleum Guard dies, create two 1/1 white Spirit creature tokens with flying. 2/2
Jirina Kudro 1RWBLegendary Creature — Human Soldier When Jirina Kudro enters the battlefield, create a 1/1 white Human Soldier creature token for each time you've cast a commander from the command zone this game. Other Humans you control get +2/+0. 3/3
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