Card Codex

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17 May 2024: Card library updated.

Welcoming Vampire

2W · Creature — Vampire

Flying Whenever one or more other creatures with power 2 or less enter the battlefield under your control, draw a card. This ability triggers only once each turn. 2/3

Similar cards

Color identity:
NameManaTypeText
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Rupture 2RSorcery Sacrifice a creature. Rupture deals damage equal to that creature's power to each creature without flying and each player.
Anowon, the Ruin Thief 2UBLegendary Creature — Vampire Rogue Other Rogues you control get +1/+1. Whenever one or more Rogues you control deal combat damage to a player, that player mills a card for each 1 damage dealt to them. If the player mills at least one creature card this way, you draw a card. (To mill a card, a player puts the top card of their library into their graveyard.) 2/4
Necropanther 1WBCreature — Cat Nightmare Mutate {2}{W/B}{W/B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, return target creature card with mana value 3 or less from your graveyard to the battlefield. 3/3
Spellbreaker Behemoth 1RGGCreature — Beast This spell can't be countered. Creature spells you control with power 5 or greater can't be countered. 5/5
Unshakable Tail 2BCreature — Zombie Detective When Unshakable Tail enters the battlefield and at the beginning of your upkeep, surveil 1. Whenever one or more creature cards are put into your graveyard from your library, investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") {2}, Sacrifice a Clue: Return Unshakable Tail from your graveyard to your hand. 3/2
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