Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Welkin Guide

4W · Creature — Bird Cleric

Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Bold Impaler RCreature — Vampire Knight {2}{R}: Bold Impaler gets +2/+0 until end of turn. 1/2
Glorifier of Dusk 3WWCreature — Vampire Soldier Pay 2 life: Glorifier of Dusk gains flying until end of turn. Pay 2 life: Glorifier of Dusk gains vigilance until end of turn. 4/4
Blue Dragon 5UUCreature — Dragon Flying Lightning Breath — When Blue Dragon enters the battlefield, until your next turn, target creature an opponent controls gets -3/-0, up to one other target creature gets -2/-0, and up to one other target creature gets -1/-0. 5/5
Shadow Puppeteers 6UCreature — Faerie Wizard Flying, ward {2} When Shadow Puppeteers enters the battlefield, create two 1/1 black Faerie Rogue creature tokens with flying. Whenever a creature you control with flying attacks, you may have it become a red Dragon with base power and toughness 4/4 in addition to its other colors and types until end of turn. 4/4
Sparktongue Dragon 3RRCreature — Dragon Flying When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target. 3/3
Anointed Chorister WCreature — Human Cleric Lifelink (Damage dealt by this creature also causes you to gain that much life.) {4}{W}: Anointed Chorister gets +3/+3 until end of turn. 1/1
Stonewood Invoker 1GCreature — Elf Mutant {7}{G}: Stonewood Invoker gets +5/+5 until end of turn. 2/2
Viridescent Wisps GInstant Target creature becomes green and gets +1/+0 until end of turn. Draw a card.
Bloom Hulk 3GCreature — Plant Elemental When Bloom Hulk enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 4/4
Iridescent Angel 5WUCreature — Angel Flying, protection from all colors 4/4
Page 215