Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Welkin Guide

4W · Creature — Bird Cleric

Flying When Welkin Guide enters the battlefield, target creature gets +2/+2 and gains flying until end of turn. 2/2

Similar cards

Color identity:
NameManaTypeText
Dawnhart Disciple 1GCreature — Human Warlock Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. 2/2
Faerie Fencing XBInstant Target creature gets -X/-X until end of turn. That creature gets an additional -3/-3 until end of turn if you controlled a Faerie as you cast this spell.
Relentless Rohirrim 3RCreature — Human Knight When Relentless Rohirrim enters the battlefield, the Ring tempts you. 4/3
Muscle Burst 1GInstant Target creature gets +X/+X until end of turn, where X is 3 plus the number of cards named Muscle Burst in all graveyards.
Lithatog 1RGCreature — Atog Sacrifice an artifact: Lithatog gets +1/+1 until end of turn. Sacrifice a land: Lithatog gets +1/+1 until end of turn. 1/2
Mazzy, Truesword Paladin 1RGWLegendary Creature — Halfling Knight Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4
Fledgling Dragon 2RRCreature — Dragon Flying Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "{R}: Fledgling Dragon gets +1/+0 until end of turn." 2/2
Almighty Brushwagg GCreature — Brushwagg Trample {3}{G}: Almighty Brushwagg gets +3/+3 until end of turn. 1/1
Vulpikeet 3WCreature — Fox Bird Mutate {2}{W} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it. 2/3
Quag Vampires BCreature — Vampire Rogue Multikicker {1}{B} (You may pay an additional {1}{B} any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters the battlefield with a +1/+1 counter on it for each time it was kicked. 1/1
Page 313