M:tG card similarity search
5U · Enchantment
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
Name | Mana | Type | Text |
---|---|---|---|
Invasion of Vryn | 3U | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of Vryn enters the battlefield, draw three cards, then discard a card. |
Sphinx's Disciple | 3UU | Creature — Human Wizard | Flying Inspired — Whenever Sphinx's Disciple becomes untapped, draw a card. 2/2 |
Whirlwind of Thought | 1URW | Enchantment | Whenever you cast a noncreature spell, draw a card. |
Betrayal | U | Enchantment — Aura | Enchant creature an opponent controls Whenever enchanted creature becomes tapped, you draw a card. |
Aven Fisher | 3U | Creature — Bird Soldier | Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Fisher dies, you may draw a card. 2/2 |
Ezio, Blade of Vengeance | 3UB | Legendary Creature — Human Assassin | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card. 5/5 |
Lumengrid Augur | 3U | Creature — Vedalken Wizard | {1}, {T}: Target player draws a card, then discards a card. If that player discards an artifact card this way, untap Lumengrid Augur. 2/2 |
Wandering Troubadour | 3G | Creature — Dragon Bard | At the beginning of your end step, if you had a land enter the battlefield under your control this turn, venture into the dungeon. (Enter the first room or advance to the next room.) 4/2 |
Seek the Beast | 1R | Instant — Adventure | Exile the top two cards of your library. Until your next end step, you may play those cards. |
Ingenious Infiltrator | 2UB | Creature — Vedalken Ninja | Ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever a Ninja you control deals combat damage to a player, draw a card. 2/3 |