M:tG card similarity search
5U · Enchantment
When Well of Ideas enters the battlefield, draw two cards. At the beginning of each other player's draw step, that player draws an additional card. At the beginning of your draw step, draw two additional cards.
Name | Mana | Type | Text |
---|---|---|---|
Silversmote Ghoul | 2B | Creature — Zombie Vampire | At the beginning of your end step, if you gained 3 or more life this turn, return Silversmote Ghoul from your graveyard to the battlefield tapped. {1}{B}, Sacrifice Silversmote Ghoul: Draw a card. 3/1 |
Pilfering Hawk | 1U | Snow Creature — Bird | Flying {S}, {T}: Draw a card, then discard a card. ({S} can be paid with one mana from a snow source.) 1/2 |
Harbor Guardian | 2WU | Creature — Gargoyle | Reach (This creature can block creatures with flying.) Whenever Harbor Guardian attacks, defending player may draw a card. 3/4 |
Reforge the Soul | 3RR | Sorcery | Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.) |
Exultant Cultist | 2U | Creature — Human Wizard | When Exultant Cultist dies, draw a card. 2/2 |
Tithebearer Giant | 5B | Creature — Giant Warrior | When Tithebearer Giant enters the battlefield, you draw a card and you lose 1 life. 4/5 |
Vivien's Stampede | 4GG | Sorcery | Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn. |
Overwhelmed Apprentice | U | Creature — Human Wizard | When Overwhelmed Apprentice enters the battlefield, each opponent mills two cards. Then you scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) 1/2 |
Wheel of Fortune | 2R | Sorcery | Each player discards their hand, then draws seven cards. |
Updraft | 1U | Instant | Target creature gains flying until end of turn. Draw a card at the beginning of the next turn's upkeep. |