M:tG card similarity search
1GW · Enchantment — Aura
Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Tatyova, Steward of Tides | GGU | Legendary Creature — Merfolk Druid | Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. 3/3 |
Voyaging Satyr | 1G | Creature — Satyr Druid | {T}: Untap target land. 1/2 |
Limited Resources | W | Enchantment | When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield. |
Blossom Dryad | 2G | Creature — Dryad | {T}: Untap target land. 2/2 |
Nissa's Zendikon | 3G | Enchantment — Aura | Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand. |
Rising Waters | 3U | Enchantment | Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control. |
Reset | UU | Instant | Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control. |
Embodiment of Fury | 3R | Creature — Elemental | Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3 |
Insurrection | 5RRR | Sorcery | Untap all creatures and gain control of them until end of turn. They gain haste until end of turn. |
Blind with Anger | 3R | Instant — Arcane | Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn. |