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17 May 2024: Card library updated.

Wellspring

1GW · Enchantment — Aura

Enchant land When Wellspring enters the battlefield, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.

Similar cards

Color identity:
NameManaTypeText
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Voyaging Satyr 1GCreature — Satyr Druid {T}: Untap target land. 1/2
Limited Resources WEnchantment When Limited Resources enters the battlefield, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
Blossom Dryad 2GCreature — Dryad {T}: Untap target land. 2/2
Nissa's Zendikon 3GEnchantment — Aura Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
Rising Waters 3UEnchantment Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
Reset UUInstant Cast this spell only during an opponent's turn after their upkeep step. Untap all lands you control.
Embodiment of Fury 3RCreature — Elemental Trample Land creatures you control have trample. Landfall — Whenever a land enters the battlefield under your control, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land. 4/3
Insurrection 5RRRSorcery Untap all creatures and gain control of them until end of turn. They gain haste until end of turn.
Blind with Anger 3RInstant — Arcane Untap target nonlegendary creature and gain control of it until end of turn. That creature gains haste until end of turn.
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