Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Wellwisher

1G · Creature — Elf

{T}: You gain 1 life for each Elf on the battlefield. 1/1

Similar cards

Color identity:
NameManaTypeText
Resplendent Marshal 1WWCreature — Angel Warrior Flying When Resplendent Marshal enters the battlefield or dies, you may exile another creature card from your graveyard. When you do, put a +1/+1 counter on each creature you control other than Resplendent Marshal that shares a creature type with the exiled card. 3/3
Wolfwillow Haven 1GEnchantment — Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.
Legion Angel 2WWCreature — Angel Warrior Flying When Legion Angel enters the battlefield, you may reveal a card you own named Legion Angel from outside the game and put it into your hand. 4/3
Kazuul Warlord 4RCreature — Minotaur Warrior Ally Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. 3/3
Mirri, Cat Warrior 1GGLegendary Creature — Cat Warrior First strike, forestwalk, vigilance (This creature deals combat damage before creatures without first strike, it can't be blocked as long as defending player controls a Forest, and attacking doesn't cause this creature to tap.) 2/3
Malamet Brawler 1GCreature — Cat Warrior Whenever Malamet Brawler attacks, target attacking creature gains trample until end of turn. 2/2
Melira's Keepers 4GCreature — Human Warrior Melira's Keepers can't have counters put on it. 4/4
Territorial Boar 1GCreature — Boar Whenever a creature with power 4 or greater enters the battlefield under your control, Territorial Boar gets +1/+1 and gains vigilance until end of turn. 2/2
Oak Street Innkeeper 2GCreature — Elf As long as it's not your turn, tapped creatures you control have hexproof. 1/2
A-Tyr's Blessing 1WInstant — Adventure Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
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