M:tG card similarity search
1G · Creature — Human Bear Druid
{T}: Add {G}. Threshold — Werebear gets +3/+3 as long as seven or more cards are in your graveyard. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Back in Town | X2B | Sorcery | Return X target outlaw creature cards from your graveyard to the battlefield. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) |
Inspiring Captain | 3W | Creature — Human Knight | When Inspiring Captain enters the battlefield, creatures you control get +1/+1 until end of turn. 3/3 |
Rite of Flame | R | Sorcery | Add {R}{R}, then add {R} for each card named Rite of Flame in each graveyard. |
Armored Armadillo | W | Creature — Armadillo | Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) {3}{W}: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness. 0/4 |
Dictate of Heliod | 3WW | Enchantment | Flash Creatures you control get +2/+2. |
Wild Mongrel | 1G | Creature — Dog | Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn. 2/2 |
Herd Gnarr | 3G | Creature — Beast | Whenever another creature enters the battlefield under your control, Herd Gnarr gets +2/+2 until end of turn. 2/2 |
Mortal Combat | 2BB | Enchantment | At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. |
Dread Slag | 3BR | Creature — Horror | Trample Dread Slag gets -4/-4 for each card in your hand. 9/9 |
Unbreakable Bond | 4B | Sorcery | Return target creature card from your graveyard to the battlefield with a lifelink counter on it. |