Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Western Paladin

2BB · Creature — Phyrexian Zombie Knight

{B}{B}, {T}: Destroy target white creature. 3/3

Similar cards

Color identity:
NameManaTypeText
Spider Food 2GSorcery Destroy up to one target artifact, enchantment, or creature with flying. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this artifact: You gain 3 life.")
Voracious Cobra 2RGCreature — Snake First strike Whenever Voracious Cobra deals combat damage to a creature, destroy that creature. 2/2
Doomed Traveler WCreature — Human Soldier When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying. 1/1
Goblin Outlander BRCreature — Goblin Scout Protection from white 2/2
Empyrial Storm 4WWSorcery When you cast this spell, copy it for each time you've cast your commander from the command zone this game. Create a 4/4 white Angel creature token with flying.
Hallowed Spiritkeeper 1WWCreature — Avatar Vigilance When Hallowed Spiritkeeper dies, create X 1/1 white Spirit creature tokens with flying, where X is the number of creature cards in your graveyard. 3/2
Severed Strands 1BSorcery As an additional cost to cast this spell, sacrifice a creature. You gain life equal to the sacrificed creature's toughness. Destroy target creature an opponent controls.
Patron of the Vein 4BBCreature — Vampire Shaman Flying When Patron of the Vein enters the battlefield, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control. 4/4
Pegasus Stampede 1WSorcery Buyback—Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 white Pegasus creature token with flying.
Seraphic Steed GWCreature — Unicorn Mount First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
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