Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Whalebone Glider

2 · Artifact

{2}, {T}: Target creature with power 3 or less gains flying until end of turn.

Similar cards

Color identity:
NameManaTypeText
Dead Before Sunrise 3RInstant Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature." (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Soul's Majesty 4GSorcery Draw cards equal to the power of target creature you control.
Igneous Golem 5Artifact Creature — Golem {2}: Igneous Golem gains trample until end of turn. 3/4
Malachite Golem 6Artifact Creature — Golem {1}{G}: Malachite Golem gains trample until end of turn. 5/3
Warping Wail 1CInstant ({C} represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add {C}."
Skygames 1UEnchantment — Aura Enchant land Enchanted land has "{T}: Target creature gains flying until end of turn. Activate only as a sorcery."
Soratami Rainshaper 2UCreature — Moonfolk Wizard Flying {3}, Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.) 2/1
Steelgaze Griffin 4UCreature — Griffin Flying Whenever you draw your second card each turn, Steelgaze Griffin gets +2/+0 until end of turn. 2/4
Henzie "Toolbox" Torre BRGLegendary Creature — Devil Rogue Each creature spell you cast with mana value 4 or greater has blitz. The blitz cost is equal to its mana cost. (You may choose to cast that spell for its blitz cost. If you do, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) Blitz costs you pay cost {1} less for each time you've cast your commander from the command zone this game. 3/3
Phalanx Formation 2WInstant Strive — This spell costs {1}{W} more to cast for each target beyond the first. Any number of target creatures each gain double strike until end of turn. (They deal both first-strike and regular combat damage.)
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